Cross Platform Development with Mono

Recently I moved my main home PC and Laptop over to the Linux Mint distribution, which for someone who has been a dedicated Windows users since I ever got my hands on a PC back around 1990, has gone amazingly well. My next little venture is to do a little cross platform development. Although I have moved away from Windows (not strictly true as I have set up Windows 8 in a Virtual Box environment in-case I need to switch over for something) I still really like the .NET environment and C# language, so I would like to carry on using it. I would like to learn another language like Python / Ruby, but I really don’t have the time at the moment as I have just changed job and I also have young kids at home which takes up a lot of my spare time.

Mono Development with C#
Mono Development with C#

Thankfully, there is the Mono .NET implementation that I can use and it is really well supported. Mono is a Free (as in freedom) implementation of the C# language and .NET runtime that is written to the ECMA-334 open specification. As well as being open source, Mono also has a company, Xamarin, sponsoring its development as they use the mono system for their IOS and Android application development system, of which you can also use for free (within limits).

My main interest at the moment is writing desktop applications for both Linux and Windows. Mono does support Windows Forms, but it isn’t as well supported as the Linux Gnome user interface library GTK. Mono has a version called GTK# and it is designed to be cross platform so you can use it with Windows and Mac OSX as-well.

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